Comments [0] posted: Oct 29, 2007 Greg O'Byrne

I was wrong...I know, I know what you're thinking, it is crazy isn't it.  But when I said back here: [Accelerating Change and MP3 Players] that a 2 Gigabyte MP3 player would look like this:

I was wrong.

this:

in 2011, will likely be a terabyte mp3 player.

Terabyte Thumb Drives Made Possible by Nanotech Memory

Researchers have developed a low-cost, low-power computer memory that could put terabyte-sized thumb drives in consumers' pockets within a few years.

Unbelievable.  But only in a totally believable way.  This is a result of accelerating change in its purest form.  Here we have Michael Kozicki, director of ASU's Center for Applied Nanoionics, a field that probably didn't even exist 5 years ago and certainly 10 years ago, taking the breakthroughs in one avenue of research and applying it to another.

The beauty of it is, this doesn't need to be a whole new form of technology, this new memory can be made with much of the same technologies as what is currently in use in the industry.

Kozicki says the technology can be built from materials commonly used in the memory industry, which should help keep manufacturing costs down.

Remarkable.



Comments [1] posted: Oct 14, 2007 Greg O'Byrne

Check this out.  Very cool flash simulator of the Solar System.

solarSystemFlash


      Comments [1]
tags: [cool thing | flash | solar system]

Comments [1] posted: Sep 20, 2007 Greg O'Byrne

Flash tried for a long time to become the next paradigm in web User Interface design. Over the years there has been loud supporters of Flash technologies in support of this effort. But there has been a larger resistance.

It has failed up to now largely because Flash adds only marginal benefit over HTML and it brakes standard navigation from within a browser. For any added snazziness that Flash provided you got little else along with it. The net was negative.

It has always had a place as a online game platform or as an online rich "creative" [read advertisement] platform. But not as a replacement UI.

But it did accomplish something. It got a high penetration rate: 97% plus.

This has been a crucial factor in its adoption as the now defacto web-video standard. None of the other players whether they be quicktime or windows media player have that adoption rate. Flash allows near ubiquity in one format. This presents the only way currently for unifying a customer experience when viewing a video.

The other benefit that I believe has not been written about as of yet is that with Flash you can design your own player. This is great for any site concerned about their brand, especially for video sharing sites like Revver and of course YouTube. For if someone puts a video from your site on their blog, you can deliver that video from within a branded Flash player. Even to the point of providing some unique navigation elements.

Your brand is proliferated beyond the domain of your site...virally. 

Questions pop into my brain at this point.

Will this be the flash legacy? Will we look back on Flash in 5 years and perceive it primarily as a video delivery technology and not as a game/creative/vector-graphic engine?

I say yes. The benefits it provides to the online delivery of videos cannot be matched by any of the other technologies currently available.It provides ubiquity, customization, easy maintenance, easy share-ability...check, check, check, check.

It is not the first mover in this space, in fact it is quite late to the party, but it has the above stated benefits that provide differentiation that are, in my humble opinion, not beatable by the current set of substitute products.

Will it be able to leverage this capability into a broader control of the web UI space?

Ahh, now this is an interesting question. Flash is in an interesting place. It is almost like it stumbled into this position. It is on the verge of LOCKING up this channel of content delivery. What happens then? Once people are comfortable with pasting an <embed> or an <object> tag on their page, what can flash leverage beyond that...?

Maybe they'll achieve their goal of becoming the Web UI via this route instead of head on. We shall have to wait and see.


      Comments [1]
tags: [flash | interface | Revver | ui | video | youtube]

Comments [0] posted: Jul 20, 2007 Greg O'Byrne

I've been looking for this game again: Line Rider.

I found it over at Flashpedia: [linky] Go check it out.


I'm gonna dig in there a bit to see if I can find a couple of things I've been looking for. A good "Lode Runner" flash game and this cool game from a couple of years ago that followed this guy flying up into the sky...I can't really explain it but it was pretty cool.


      Comments [0]
tags: [cool thing | flash | free | gaming | geek]

Comments [1] posted: May 17, 2007 Brian Haines

Nintendo's Wii game console could own online gaming.
      Comments [1]
tags: [advertising | flash | free | hack]

Comments [0] posted: Apr 06, 2007 Greg O'Byrne

So what happens when you take the click out of the interface.  Go over here and try it out.  Fascinating experience.

It raises some thoughts for me.

  1. Why remove the click in the first place.  I mean it's a ubiquitous, trivial user interface that works. 
  2. Removing the click removes the use of our fingers from the device.  You now are limited to your hand and arm...isn't that a downgrade?
  3. A lot of the questions and work that went into this site seems devoted to making the non-click interface as easy to use as the click...uh...just keep the click.
  4. My subconcious wanted to click SOOOOOOO bad during portions of the experiment it was kinda weird.

Go check it out it's pretty interestingg.


      Comments [0]
tags: [experiment | flash | interface]

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The 2007 Weblog Awards




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