Comments [1] posted: Apr 14, 2008 Greg O'Byrne

imageIf you've ever played a first person shooter then you know that you can tell the good guys from the bad guys by the color of a little triangle (or circle or hexegon or whatever) floating over their head.

Well they are typically red and green.

What if you are colorblind, you wouldn't be able to tell them apart.  I believe game designers are remiss for not taking this into account for nearly 8% of all males have some form of color blindness.  Males being the larger demographic for gaming, I think there might be some benefit to pursuing some usability improvements in the use of color.

It wouldn't be hard, just make it a setting that the user can change.  Done and done.


      Comments [1]
tags: [gaming | interface | ui | vision]

Comments [0] posted: Mar 13, 2008 Greg O'Byrne

Eyes on prize: Visionary device gives hope

Once again our good friend accelerating change comes around to help us out.  This near achievement is only possible because of all the surrounding improvements and miniaturization in computers and silicon chip construction in general.

“There has been this explosion of interest in this field because basically the technology in the last 20 years has become miniaturized enough and sophisticated enough so that for the first time we can imagine building something small enough to put in the eye,” said Dr. Joseph Rizzo III, who founded the project in the late 1980s and co-directs the 36-member team.

What will be next.


      Comments [0]
tags: [accelerating change | invention | medicine | science | vision]

Comments [0] posted: Jan 18, 2008 Greg O'Byrne

electricEye University of Washington.

Engineers at the UW have for the first time used manufacturing techniques at microscopic scales to combine a flexible, biologically safe contact lens with an imprinted electronic circuit and lights.

Go Huskies!

This is pretty cool...but I wore contacts for a long time and they suck!  Some people can wear them without any problems, my sister for one.  Me?...pain and suffering.

"Looking through a completed lens, you would see what the display is generating superimposed on the world outside," said Babak Parviz, a UW assistant professor of electrical engineering. "This is a very small step toward that goal, but I think it's extremely promising."

Pretty snazzy nonetheless.


      Comments [0]
tags: [display | eye | interface | vision]

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